* NEO_Y is a tap-layer NEO_L1 * Enter and space are tap actions with ctr and gui * Removed qwertz layer * fixed mising KC_TRNS * Left KC_LGUI includes KC_SLSFT * TAB is a tap action with MEH-mods * moved PGUP/DN * RESET on base layer (I don't use the key anyway
84 lines
2.8 KiB
C
84 lines
2.8 KiB
C
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "planck.h"
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#include "backlight.h"
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#include "keymap_extras/keymap_neo2.h"
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#include "keymap_extras/keymap_german.h"
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#include "keymap_common.h"
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#include "timer.h"
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#include "action.h"
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#include "action_util.h"
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// Max duration that counts as a tap (ms)
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#ifndef TAPPING_TERM
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#define TAPPING_TERM 200
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _NE 0
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#define _RS 1
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#define NEO_L1_Y 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NE] = { /* Neo 2 Soft */
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{MEH_T(KC_TAB),NEO_X, NEO_V, NEO_L, NEO_C, NEO_W, NEO_K, NEO_H, NEO_G, NEO_F, NEO_Q, KC_BSPC},
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{NEO_L1_L, NEO_U, NEO_I, NEO_A, NEO_E, NEO_O, NEO_S, NEO_N, NEO_R, NEO_T, NEO_D, F(1)},
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{KC_LSFT, NEO_UE, NEO_OE, NEO_AE, NEO_P, NEO_Z, NEO_B, NEO_M, KC_COMM, KC_DOT, NEO_J, SFT_T(KC_ESC)},
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{KC_LCTL, KC_LALT, KC_LSFT|KC_LGUI, KC_ESC, NEO_L1_R,GUI_T(KC_SPC),CTL_T(KC_ENT),NEO_L2_L,F(0), KC_PGUP, KC_PGDN, RESET}
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},
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[_RS] = { /* RAISE */
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{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, NEO_SS},
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{KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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{KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_NE), KC_TRNS, DF(_RS), RESET, KC_TRNS},
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{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, KC_VOLU, KC_MPLY}
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}
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_TAP_TOGGLE(_RS),
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[1] = ACTION_FUNCTION_TAP(NEO_L1_Y)
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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backlight_step();
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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return MACRO_NONE;
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}
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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switch (id) {
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case NEO_L1_Y:
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if (record->event.pressed) {
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register_code(NEO_L1_R);
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} else {
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unregister_code(NEO_L1_R);
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if (record->tap.count != 0) {
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register_code(NEO_Y);
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add_key(NEO_Y);
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send_keyboard_report();
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del_key(NEO_Y);
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send_keyboard_report();
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}
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}
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break;
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}
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}
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