// This is the canonical layout file for the Quantum project. If you want to add another keyboard, // this is the style you want to emulate. #include "planck.h" #include "backlight.h" #include "keymap_extras/keymap_neo2.h" #include "keymap_extras/keymap_german.h" #include "keymap_common.h" #include "timer.h" #include "action.h" #include "action_util.h" // Max duration that counts as a tap (ms) #ifndef TAPPING_TERM #define TAPPING_TERM 200 #endif // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _NE 0 #define _RS 1 #define _LW 2 #define NEO_L1_Y 1 #define M_AT 1 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NE] = { /* Neo 2 Soft */ {KC_TAB, NEO_X, NEO_V, NEO_L, NEO_C, NEO_W, NEO_K, NEO_H, NEO_G, NEO_F, NEO_Q, NEO_Y}, {NEO_L1_L, NEO_U, NEO_I, NEO_A, NEO_E, NEO_O, NEO_S, NEO_N, NEO_R, NEO_T, NEO_D, NEO_L1_R}, {KC_LSFT, NEO_UE, NEO_OE, NEO_AE, NEO_P, NEO_Z, NEO_B, NEO_M, KC_COMM, KC_DOT, NEO_J, SFT_T(KC_ESC)}, {KC_LGUI, KC_LALT, KC_PGUP, KC_PGDN, MO(_LW), KC_SPC, KC_ENT, KC_LCTL, KC_LALT, KC_DEL, KC_BSPC, MO(_RS)} }, [_RS] = { /* RAISE */ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS}, {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_NE), KC_MNXT, KC_MPRV, RESET, KC_TRNS}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_VOLD, KC_VOLU, KC_TRNS} }, [_LW] = { /* LOWER */ {KC_TRNS, KC_PGUP, KC_DEL, KC_UP, KC_BSPC, KC_PGDN, KC_0, KC_1, KC_2, KC_3, NEO_SS, M(M_AT)}, {KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN,KC_RIGHT, KC_END, KC_GRV, KC_4, KC_5, KC_6, LALT(KC_TAB), KC_TRNS}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGDN, KC_TRNS, KC_7, KC_8, KC_9, LGUI(S(NEO_Q)), KC_TRNS}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_INS)} } }; const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_TAP_TOGGLE(_RS), [1] = ACTION_FUNCTION_TAP(NEO_L1_Y) }; const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { // MACRODOWN only works in this function switch(id) { case 0: if (record->event.pressed) { register_code(KC_RSFT); backlight_step(); } else { unregister_code(KC_RSFT); } break; case M_AT: // @ if (record->event.pressed) { register_code(NEO_L1_L); return MACRO(DOWN(NEO_Y), END); } else { unregister_code(NEO_L1_L); return MACRO(UP(NEO_Y), END); } break; } return MACRO_NONE; }; void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { switch (id) { case NEO_L1_Y: if (record->event.pressed) { register_code(NEO_L1_R); } else { unregister_code(NEO_L1_R); if (record->tap.count != 0) { add_key(NEO_Y); send_keyboard_report(); del_key(NEO_Y); unregister_code(NEO_Y); send_keyboard_report(); } } break; } }