[Keyboard] adding keyboard: kodachi50 (#7976)
* kodachi50 * Amendeded with collaborator suggestions * Add a missing key to layer 2 top row Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
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48
keyboards/wsk/kodachi50/config.h
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48
keyboards/wsk/kodachi50/config.h
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x72D4
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Worldspawn00
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#define PRODUCT Kodachi50
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#define DESCRIPTION Mirror stagger 50% keyboard
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/* key matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 7
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/* key matrix pins */
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#define MATRIX_ROW_PINS { D2, B5, B6, B2, B3, B1, F7, F6 }
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#define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* number of backlight levels */
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#ifdef BACKLIGHT_PIN
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#define BACKLIGHT_LEVELS 7
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define RGB_DI_PIN D3
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 10
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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