[Keyboard] Add Pearlboards boards to directory (#15005)
Co-authored-by: Ryan <fauxpark@gmail.com>
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keyboards/pearlboards/zeuspad/config.h
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90
keyboards/pearlboards/zeuspad/config.h
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/*
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Copyright 2021 Koobaczech
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x6963
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#define PRODUCT_ID 0x6967
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Koobaczech
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#define PRODUCT Zeuspad
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/* key matrix size */
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 4
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D2, D3, D5, F7, F4, F1 }
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#define MATRIX_COL_PINS { B0, F0, F5, F6 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* OLED Settings */
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#define OLED_TIMEOUT 120000
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#define OLED_FADE_OUT
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/* Audio Function */
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#define AUDIO_CLICKY
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#define AUDIO_PIN C6
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/* Encoder Function */
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#define ENCODERS_PAD_A { D6 }
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#define ENCODERS_PAD_B { D4 }
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//#define ENCODER_DIRECTION_FLIP
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#define ENCODER_RESOLUTION 1
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/*== all animations enabled ==*/
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/* If RGBLIGHT_SLEEP defined, the RGB lighting will be switched off when the host goes to sleep */
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#define RGB_DI_PIN B7
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#ifdef RGB_DI_PIN
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLED_NUM 2
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_SLEEP
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 0
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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