Drashna's split updates (#13350)
Co-authored-by: Ryan <fauxpark@gmail.com>
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88
keyboards/handwired/tractyl_manuform/5x6_right/config.h
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88
keyboards/handwired/tractyl_manuform/5x6_right/config.h
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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#define PRODUCT_ID 0x3536
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#define DEVICE_VER 0x0001
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#define PRODUCT Tractyl Manuform(5x6)
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 12
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#define MATRIX_COLS 6
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// wiring of each half
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#define MATRIX_COL_PINS { C0, C1, C2, C3, C4, C5 }
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#define MATRIX_ROW_PINS { F7, F6, F5, F4, F3, F2 }
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#define DIODE_DIRECTION COL2ROW
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// WS2812 RGB LED strip input and number of LEDs
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#define RGB_DI_PIN E7
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#define RGBLED_NUM 58
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#define RGBLIGHT_SPLIT
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#define RGBLED_SPLIT { 30, 28 }
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#define RGBLIGHT_SLEEP
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// #define RGBW
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#define RGBLIGHT_LIMIT_VAL 50
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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// #define BACKLIGHT_LEVELS 3
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#define DEBUG_LED_PIN D6
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#define ROTATIONAL_TRANSFORM_ANGLE -25
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/* Bootmagic Lite key configuration */
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#define BOOTMAGIC_LITE_ROW 0
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#define BOOTMAGIC_LITE_COLUMN 0
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#define BOOTMAGIC_LITE_ROW_RIGHT 6
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#define BOOTMAGIC_LITE_COLUMN_RIGHT 5
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#define AUDIO_PIN C6
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#define AUDIO_PIN_ALT B7
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#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 4095
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#define DYNAMIC_KEYMAP_LAYER_COUNT 16
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#define LAYER_STATE_16BIT
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/* serial.c configuration for split keyboard */
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#define SOFT_SERIAL_PIN D2
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#define EE_HANDS
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#define ENCODERS_PAD_A { D5 }
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#define ENCODERS_PAD_B { D6 }
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#define ENCODER_RESOLUTION 1
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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#define SERIAL_USE_MULTI_TRANSACTION
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#define SPLIT_TRANSACTION_IDS_KB RPC_ID_STATE_SYNC, RPC_ID_SLAVE_STATE
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