[Keymap] Lily58 : HELL0 NAVI. Interface (#15469)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Joel Challis <git@zvecr.com>
This commit is contained in:
105
keyboards/lily58/keymaps/druotoni/layer_frame.c
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105
keyboards/lily58/keymaps/druotoni/layer_frame.c
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// Copyright 2021 Nicolas Druoton (druotoni)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "gui_state.h"
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#include "layer_frame.h"
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#include "draw_helper.h"
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#define ANIM_LAYER_FRAME_DURATION 2
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#define ANIM_LAYER_FRAME_MAX 7
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// current layer
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uint8_t current_layer = _QWERTY;
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// layer animation stuff
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uint16_t anim_layer_frame_timer = 0;
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uint8_t current_layer_frame = ANIM_LAYER_FRAME_MAX;
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uint8_t layer_frame_destination = ANIM_LAYER_FRAME_MAX;
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// layer name for display
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const char* layer_name;
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static const char* layer_ref[3] = {LAYER_NAME_0, LAYER_NAME_1, LAYER_NAME_2};
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void update_layer_frame(layer_state_t state) {
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// reset timer
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anim_layer_frame_timer = timer_read();
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// direction for animation base on layer selected
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current_layer = get_highest_layer(state);
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if (current_layer == _QWERTY) {
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layer_frame_destination = 0;
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} else {
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layer_frame_destination = ANIM_LAYER_FRAME_MAX;
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}
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}
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static void draw_black_screen(void) {
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// clean frame center
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draw_rectangle_fill(3, 42, 26, 20, false);
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drawline_hr(17, 62, 12, false);
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}
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void render_gears(void) {
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// 64 bytes, 8x8 font, 8 characters, 32x16 image, 4 columns, 2 rows
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static const char PROGMEM raw_logo[] = {
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0, 6, 6, 54, 118, 96, 230, 192, 192, 128, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 18, 226, 2, 18, 226, 2, 18, 226, 2, 1, 0, 0, 0, 0, 0, 128, 128, 128, 185, 187, 187, 131, 128, 184, 128, 128, 128, 128, 128, 128, 128, 128, 128, 191, 128, 128, 191, 128, 128, 191, 128, 0,
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};
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// extra line for complete the gui
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oled_write_raw_P_cursor(0, 8, raw_logo, sizeof(raw_logo));
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}
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void render_layer_frame(gui_state_t t) {
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// 96 bytes, 8x8 font, 12 characters, 32x24 image, 4 columns, 3 rows
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static const char PROGMEM raw_logo[] = {
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62, 1, 0, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 124, 248, 241, 226, 4, 8, 240, 0, 28, 28, 28, 0, 0, 127, 4, 8, 16, 127, 0, 124, 18, 17, 18, 124, 0, 31, 32, 64, 32, 31, 0, 0, 0, 0, 255, 255, 0, 0, 255, 62, 64, 64, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 142, 30, 62, 126, 126, 70, 70, 126, 70, 70, 126, 70, 70, 127, 127, 0, 0, 255,
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};
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oled_write_raw_P_cursor(0, 5, raw_logo, sizeof(raw_logo));
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// extra line for complete the gui
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drawline_hr(2, 39, 25, 1);
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if (current_layer_frame != layer_frame_destination) {
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if (timer_elapsed(anim_layer_frame_timer) > ANIM_LAYER_FRAME_DURATION) {
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anim_layer_frame_timer = timer_read();
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if (layer_frame_destination > current_layer_frame) {
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current_layer_frame++;
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} else {
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current_layer_frame--;
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}
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}
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// black screen
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draw_black_screen();
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// gradient animation on layer selection
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draw_gradient(3, 42, current_layer_frame * 4, 10, 0, 255, 7);
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draw_gradient(3 + (27 - current_layer_frame * 4), 57, current_layer_frame * 4, 6, 255, 0, 7);
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drawline_hr(3, 46, 22, false);
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drawline_hr(3, 47, 23, false);
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draw_rectangle_fill(3, 55, 24, 2, false);
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draw_rectangle_fill(24, 48, 3, 7, false);
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draw_rectangle_fill(3, 60, 12, 2, false);
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oled_write_pixel(15, 61, false);
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drawline_hr(14, 62, 3, false);
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drawline_hr(14, 62, 3, false);
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drawline_hr(3, 62, 11, true);
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}
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// get current layer name
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layer_name = layer_ref[current_layer];
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// gui on pause : no layer name on screen
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if (t == _IDLE || t == _SLEEP || t == _WAKINGUP) {
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layer_name = " ";
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}
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// display layer name in the frame
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oled_write_cursor(1, 6, layer_name, false);
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}
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