adding personal keymaps (#11952)
* adding personal keymaps * Update keyboards/xd60/keymaps/semicolonsnet/keymap.c Co-authored-by: Drashna Jaelre <drashna@live.com> * added license * added license Co-authored-by: Drashna Jaelre <drashna@live.com>
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keyboards/sixkeyboard/keymaps/semicolonsnet/readme.md
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keyboards/sixkeyboard/keymaps/semicolonsnet/readme.md
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Techkeys SixKeyBoard
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===
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Keyboard Maintainer: QMK Community
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Hardware Supported: Techkeys SixKeyBoard PCB
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Hardware Availability: [Techkeys](http://techkeys.us/collections/accessories/products/sixkeyboard)
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Make example for this keyboard (after setting up your build environment):
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make sixkeyboard:semicolonsnet
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See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
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## Hardware Info
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The schematic is like this:
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```
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switches leds
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,--+--+--. ,--+--+--.
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|C7|B7|B5| |C6|B6|B4|
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+--+--+--+ +--+--+--+
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|D6|D1|D4| |D5|D2|D3|
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`--+--+--' `--+--+--'
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```
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The LED on the bottom is `C4`. All 7 of the leds are turned on when the keyboard boots-up in the `sixkeyboard.c` file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.
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There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.
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