[Keyboard] Create the battleship gamepad keyboard. (#14551)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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keyboards/handwired/battleship_gamepad/battleship_gamepad.c
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keyboards/handwired/battleship_gamepad/battleship_gamepad.c
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/* Copyright 2021 Andrew Braini
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "battleship_gamepad.h"
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#include "joystick.h"
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#include "analog.h"
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/* joystick config */
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joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
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[0] = JOYSTICK_AXIS_IN(F5, 1023, 512, 0),
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[1] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023)
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};
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/* joystick button code (thumbstick pressed) */
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void keyboard_pre_init_kb(void) {
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setPinInputHigh(F6);
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}
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