Move GMMK Pro to allow for multiple revisions (#16423)
* Added GMMK PRO Rev2 WBG7 MCU compatibility. Added GMMK 2 WBG7 MCU compatibility. * GMMK PRO MCU Updates only (removed other kbs) * fix problems * Optimize the code. * Update form develop branch * Update * Updater from qmk/develop * Update * Update config.h * Update config.h * Remove gmmk pro rev2 * move moults31/keymap.c * Update * tidy up Co-authored-by: Joy <chang.li@westberrytech.com> Co-authored-by: zvecr <git@zvecr.com>
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keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/README.md
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QMK layout for gmmk/pro
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=======================
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## Secrets
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The format is the same as [drashna's](../../../../users/drashna/readme_secrets.md) secrets implementation. Create a `secret.h` and define your secrets like this:
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```c
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static const char* secrets[] = {"secret1", "secret2", "secret3", "secret4", "secret5"};
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```
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## Rotary encoder knob
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You can hookup your encoder functions by defining new encoder states in [encoder.h](./encoder.h), then in [encoder.c](./encoder.c) assign static variable `state` your new state depending on your desired condition and add callbacks to `encoder_mapping` array.
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## RGB Matrix Ledmaps
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RGB Matrix ledmaps is the future allowing you assign colors to individual keys on every keymap layer.
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You can see some examples of my usage in the bottom of [keymap.c](./keymap.c).
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Color defines are just HSV colors wrapped in curly braces, like `#define RED { HSV_RED }`.
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