[Keyboard] Add Keychron Q0 (#18348)
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88
keyboards/keychron/q0/rev_0130/rev_0130.c
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88
keyboards/keychron/q0/rev_0130/rev_0130.c
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/* Copyright 2022 @ Keychron (https://www.keychron.com)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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#ifdef RGB_MATRIX_ENABLE
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const ckled2001_led PROGMEM g_ckled2001_leds[DRIVER_LED_TOTAL] = {
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/* Refer to CKLED manual for these locations
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* driver
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* | R location
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* | | G location
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* | | | B location
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* | | | | */
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{0, F_5, D_5, E_5}, // 0
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{0, I_5, G_5, H_5}, // 1
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{0, L_5, J_5, K_5}, // 2
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{0, C_5, A_5, B_5}, // 3
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{0, F_4, D_4, E_4}, // 4
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{0, I_4, G_4, H_4}, // 5
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{0, L_4, J_4, K_4}, // 6
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{0, C_4, A_4, B_4}, // 7
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{0, F_6, D_6, E_6}, // 8
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{0, I_6, G_6, H_6}, // 9
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{0, L_6, J_6, K_6}, // 10
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{0, F_3, D_3, E_3}, // 11
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{0, I_3, G_3, H_3}, // 12
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{0, L_3, J_3, K_3}, // 13
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{0, C_6, A_6, B_6}, // 14
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{0, F_2, D_2, E_2}, // 15
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{0, I_2, G_2, H_2}, // 16
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{0, L_2, J_2, K_2}, // 17
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{0, F_1, D_1, E_1}, // 18
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{0, L_1, J_1, K_1}, // 19
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{0, C_2, A_2, B_2}, // 20
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};
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#define __ NO_LED
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led_config_t g_led_config = {
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{
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// Key Matrix to LED Index
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{ 0, 1, 2, 3 },
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{ 4, 5, 6, 7 },
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{ 8, 9, 10, 14 },
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{ 11, 12, 13, __ },
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{ 15, 16, 17, 20 },
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{ 18, __, 19, __ }
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},
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{
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// LED Index to Physical Position
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{0,0}, {74,0}, {150,0}, {224,0},
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{0,13}, {74,13}, {150,13}, {224,13},
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{0,26}, {74,26}, {150,26},
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{0,38}, {74,38}, {150,38}, {224,32},
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{0,51}, {74,51}, {150,51},
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{36,64}, {150,64}, {224,58},
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},
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{
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// LED Index to Flag
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1, 1, 1, 1,
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9, 4, 4, 4,
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4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4,
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4, 4, 1
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}
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};
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#endif // RGB_MATRIX_ENABLE
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