Refactor entire Handwired K552 keyboard (#18066)

This commit is contained in:
HorrorTroll
2022-12-30 08:04:01 +07:00
committed by GitHub
parent 87cace28a6
commit 724aa3a4b2
43 changed files with 230 additions and 295 deletions

View File

@@ -1,4 +1,4 @@
/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
/* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -14,6 +14,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
// WPM-responsive animation stuff here
# define IDLE_FRAMES 5
# define IDLE_SPEED 10 // below this wpm value your animation will idle
@@ -43,7 +45,7 @@ uint8_t current_tap_frame = 0;
// follow this guide up to and including "CONVERT YOUR IMAGE" https://docs.splitkb.com/hc/en-us/articles/360013811280-How-do-I-convert-an-image-for-use-on-an-OLED-display-
// replace numbers in brackets with your own
// if you start getting errors when compiling make sure you didn't accedentally delete a bracket
static void render_bongocat(void) {
void render_bongocat(void) {
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
{
//Idle 1 - 128x32