[Keyboard] Add handwired BDN9-BLE (#8192)
* Add handwired BDN9-BLE * Apply suggestions from code review Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/handwired/bdn9_ble/rules.mk Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/handwired/bdn9_ble/rules.mk Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/handwired/bdn9_ble/readme.md Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
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keyboards/handwired/bdn9_ble/bdn9_ble.h
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keyboards/handwired/bdn9_ble/bdn9_ble.h
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/* Copyright 2019 Danny Nguyen <danny@keeb.io>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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KA1, KA2, KA3, \
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KB1, KB2, KB3, \
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KC1, KC2, KC3 \
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) \
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{ \
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{ KA1, KA2, KA3 }, \
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{ KB1, KB2, KB3 }, \
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{ KC1, KC2, KC3 } \
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}
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