Move single LAYOUTs to data driven (#20365)
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@@ -18,29 +18,6 @@
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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enc, sustain, \
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up, \
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left, right, k01, k03, k05, k07, k09, k11, k13, k15, k17, k19, k21, k23, k25, k27, k29, k31, k33, k35, k37, \
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down, k02, k04, k06, k08, k10, k12, k14, k16, k18, k20, k22, k24, k26, k28, k30, k32, k34, k36 \
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) { \
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{ enc, down, left, right, up, k01, k02, sustain }, \
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{ k03, k04, k05, k06, k07, k08, k09, KC_NO }, \
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{ k10, k11, k12, k13, k14, k15, k16, KC_NO }, \
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{ k17, k18, k19, k20, k21, k22, k23, KC_NO }, \
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{ k24, k25, k26, k27, k28, k29, k30, KC_NO }, \
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{ k31, k32, k33, k34, k35, k36, k37, KC_NO } \
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}
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#ifdef RGB_MATRIX_ENABLE
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extern led_config_t g_led_config;
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extern const uint8_t led_scale_indicator[12][12];
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