[Keymap] thunderbird2086 layer status with RGB lighting/matrix (#21063)

This commit is contained in:
Allen Choi
2023-06-11 04:35:15 +08:00
committed by GitHub
parent eee9a53a80
commit 57b23b8d96
8 changed files with 151 additions and 44 deletions

View File

@@ -14,6 +14,7 @@
# undef TAPPING_TERM
#endif
#define TAPPING_TERM 200
#define VER_NEWLINE_WAIT 200 // in milliseconds
#define NO_ACTION_ONESHOT
@@ -32,63 +33,80 @@
#define RGBLIGHT_SLEEP
#if defined(RGBLIGHT_ENABLE)
# define RGBLIGHT_LAYERS
# define RGBLIGHT_LIMIT_VAL 150
# define RGBLIGHT_HUE_STEP 16
# define RGBLIGHT_SAT_STEP 32
# define RGBLIGHT_VAL_STEP 32
# define RGBLIGHT_EFFECT_ALTERING
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_RGB_TEST
# define RGBLIGHT_EFFECT_SNAKE
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_TWINKLE
#endif
#if defined(RGB_MATRIX_ENABLE)
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
# define SPLIT_LAYER_STATE_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
// limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 32
# define RGB_MATRIX_SAT_STEP 64
# define RGB_MATRIX_VAL_STEP 64
# define RGB_MATRIX_SPD_STEP 20
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR
# define RGB_MATRIX_HUE_STEP 32
# define RGB_MATRIX_SAT_STEP 64
# define RGB_MATRIX_VAL_STEP 64
# define RGB_MATRIX_SPD_STEP 20
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR
/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
# undef ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_BREATHING
# undef ENABLE_RGB_MATRIX_BREATHING
# undef ENABLE_RGB_MATRIX_BAND_SAT
# undef ENABLE_RGB_MATRIX_BAND_VAL
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# undef ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# undef ENABLE_RGB_MATRIX_DUAL_BEACON
# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
# undef ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# undef ENABLE_RGB_MATRIX_RAINDROPS
# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# undef ENABLE_RGB_MATRIX_HUE_BREATHING
# undef ENABLE_RGB_MATRIX_HUE_PENDULUM
# undef ENABLE_RGB_MATRIX_HUE_WAVE
# undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# undef ENABLE_RGB_MATRIX_PIXEL_RAIN
# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# undef ENABLE_RGB_MATRIX_MULTISPLASH
# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# undef ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif