Merge /prime_l and /prime_l_v2 (#8194)

* correct indicator light states.

function of indicator lights was inverted. these changes correct that.

* flesh out keymaps pre production

* Enable extrakey in rules

* Prime_BLE initial commit

* Initial commit for Prime_L V2

* Update info.json

correct key spacing.

* update copyright

* Update readme.md

* Inital commit

* updates before PR into QMK master

* Drop Prime_EXL Plus from PR. Make requested changes to Prime_L V2

* Rename keyboards/primekb/Prime_l_v2/config.h to keyboards/primekb/prime_l_v2/config.h

* Rename keyboards/primekb/prime_l_v2/config.h to keyboards/primekb/Prime_l_v2/config.h

* remove directory Prime_l_v2

* re-submit with proper folder name.

* Restructure /primekb directory to merge /prime_l and /prime_l_v2

* made changes requested by QMK reviewers

* Update keyboards/primekb/prime_l/v1/readme.md

* Update keyboards/primekb/prime_l/v1/readme.md

* Update keyboards/primekb/prime_l/v1/readme.md
This commit is contained in:
holtenc
2020-02-19 13:12:11 -06:00
committed by GitHub
parent 19c9141473
commit 42d6270f28
21 changed files with 129 additions and 233 deletions

View File

@@ -1,5 +1,6 @@
/*
Copyright 2018 Jumail Mundekkat
Copyright 2020 Holten Campbell
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -22,27 +23,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x4024
#define DEVICE_VER 0x0001
#define MANUFACTURER PrimeKB
#define PRODUCT Prime_L
#define DESCRIPTION Custom layout keyboard
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 16
/* Keyboard Matrix Assignments */
#define MATRIX_ROW_PINS { D1, D0, B7, B3, B2 }
#define MATRIX_COL_PINS { D2, D3, D5, D4, D6, D7, B4, B5, C7, C6, F7, F6, F5, F4, F1, F0 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B6
/*#define BACKLIGHT_BREATHING*/
#define BACKLIGHT_LEVELS 4
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5