[Keymap] Fix Drashna Keymap issues missed before Develop merge (#14271)
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@@ -87,10 +87,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define SPI_MISO_PAL_MODE 5
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#define EXTERNAL_EEPROM_SPI_SLAVE_SELECT_PIN A4
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// #define EXTERNAL_EEPROM_SPI_CLOCK_DIVISOR 64
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#define EXTERNAL_EEPROM_SPI_CLOCK_DIVISOR 8
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// #define EXTERNAL_EEPROM_BYTE_COUNT 8196
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// #define EXTERNAL_EEPROM_PAGE_SIZE 32
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// #define EXTERNAL_EEPROM_ADDRESS_SIZE 2
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// #define DEBUG_EEPROM_OUTPUT
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#define PMW3360_CS_PIN B0
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#define PMW3360_CS_PIN B0
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#define PMW3360_SPI_MODE 3
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#define PMW3360_SPI_DIVISOR 4
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@@ -22,5 +22,4 @@ void matrix_scan_sub_kb(void) {
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if (!readPin(A0)) {
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reset_keyboard();
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}
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matrix_scan_user();
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}
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@@ -71,7 +71,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______, _______, _______, _______, _______, KC_BTN7, KC_BTN4, KC_BTN5, KC_BTN8, _______, _______,
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_______, _______, _______, _______,
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_______, _______, KC_BTN3,
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KC_ACCEL, _______, _______,
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_______, KC_ACCEL, _______,
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_______, _______, _______, _______
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),
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[_GAMEPAD] = LAYOUT_5x6_right(
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@@ -259,7 +259,7 @@ layer_state_t layer_state_set_keymap(layer_state_t state) {
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}
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#endif
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#ifdef OLED_DRIVER_ENABLE
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#ifdef OLED_ENABLE
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// WPM-responsive animation stuff here
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# define SLEEP_FRAMES 2
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# define SLEEP_SPEED 10 // below this wpm value your animation will idle
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