[Keyboard] Support for dumbpad_v3x (#18663)
* feat: support for dumbpad_v3x - all credit goes to - ref: https://github.com/qmk/qmk_firmware/pull/16285 - included comment from noroadsleft - ref: https://github.com/qmk/qmk_firmware/pull/16285#pullrequestreview-1038213899 * fix: add newline on every .c, .h, .mk files end * feat: response to change https://github.com/qmk/qmk_firmware/pull/18663#discussion_r991515821 * feat: response to change https://github.com/qmk/qmk_firmware/pull/18663#discussion_r991516192
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keyboards/dumbpad/v3x/config.h
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84
keyboards/dumbpad/v3x/config.h
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/*
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Copyright 2022 imchipwood && deveth0
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* Column/Row IO definitions */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 5
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#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
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#define MATRIX_COL_PINS { C6, D7, E6, B4, B5 }
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#define UNUSED_PINS
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/* Single rotary encoder */
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#define ENCODERS_PAD_A { B2 }
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#define ENCODERS_PAD_B { D4 }
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/* Onboard LEDs */
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#define LED_00 B1
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#define LED_01 B3
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#define LED_02 B6
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/* Bootmagic - hold down rotary encoder pushbutton while plugging in to enter bootloader */
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#define BOOTMAGIC_LITE_ROW 3
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#define BOOTMAGIC_LITE_COLUMN 0
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#define RGB_DI_PIN D1
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#define DRIVER_LED_TOTAL 16
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// Cleanup RGB
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#ifdef RGB_MATRIX_ENABLE
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#define RGB_DISABLE_TIMEOUT 300000 // 5 minutes (5 * 60 * 1000ms)
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain
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#define RGB_MATRIX_KEYPRESSES
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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