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"""Functions that help us work with files and folders.
"""
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import logging
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import os
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from pathlib import Path
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from qmk.constants import MAX_KEYBOARD_SUBFOLDERS , QMK_FIRMWARE
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from qmk.errors import NoSuchKeyboardError
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def is_keyboard ( keyboard_name ):
"""Returns True if `keyboard_name` is a keyboard we can compile.
"""
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if keyboard_name :
keyboard_path = QMK_FIRMWARE / 'keyboards' / keyboard_name
rules_mk = keyboard_path / 'rules.mk'
return rules_mk . exists ()
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def under_qmk_firmware ():
"""Returns a Path object representing the relative path under qmk_firmware, or None.
"""
cwd = Path ( os . environ [ 'ORIG_CWD' ])
try :
return cwd . relative_to ( QMK_FIRMWARE )
except ValueError :
return None
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def keymap ( keyboard ):
"""Locate the correct directory for storing a keymap.
Args:
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keyboard
The name of the keyboard. Example: clueboard/66/rev3
"""
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keyboard_folder = Path ( 'keyboards' ) / keyboard
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for i in range ( MAX_KEYBOARD_SUBFOLDERS ):
if ( keyboard_folder / 'keymaps' ) . exists ():
return ( keyboard_folder / 'keymaps' ) . resolve ()
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keyboard_folder = keyboard_folder . parent
logging . error ( 'Could not find the keymaps directory!' )
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raise NoSuchKeyboardError ( 'Could not find keymaps directory for: %s ' % keyboard )
def normpath ( path ):
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"""Returns a `pathlib.Path()` object for a given path.
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This will use the path to a file as seen from the directory the script was called from. You should use this to normalize filenames supplied from the command line.
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"""
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path = Path ( path )
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if path . is_absolute ():
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return path
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return Path ( os . environ [ 'ORIG_CWD' ]) / path